Custom mousepointers:Ingame screenshot with the cursors I modified(They have been altered for maximum visibility, I'm perfectly aware of the fact they lost most of their eyecandy details)
Download:
hereNOTE: I am still running DX9 myself, so I had no way of checking out the DX10 cursors ingame, if they don't work leave a note please.
AoCQS/ MousePointer plug-in install instructions (by Tiar):Install And Usage- First install Aoc Quickstart v2.2.0.0 or newer, earlier releases will not work.
- Download the plug-in, unzip and put the plug-in into <INSTALL_FOLDER>\AoCQS\Plugins
- When developing mouse pointers tick on "Show Log File" in the Configurator to see what the plug-in does.
- Put your custom MousePointers in <Age of Conan directory>/Data/Gui/Customized/gfx/MousePointers/
To the UI developers- The *.tga files are used for the DX9 client.
- The *.cur files are used for the DX10 client.
- I don't know what the *.ico files are used for.
Uninstalling the custom MousePointers- Just delete the MousePointers folder under <AoC dir>/Data/Gui/Customized/gfx/
- When you start the patcher afterwards, the game will download the original cursors again.
Floating target's target:If you are ingame type:
/setoption floating_targetstargetportrait_window 1 - or alternatively go into
Interface Options \ Hud \ Enable movable target's targetChanging the font used by target's target Hud by opening
FloatingPortraitView.xml in
Age of Conan\Data\Gui\Default\Views\Hud\ <TextView name = "NameView"
feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
default_color = "active"
font = "NORMAL"
layout_borders = "Rect(0,0,0,0)"
/>
<TextView name="LevelView"
feature_flags = "TVF_RENDER_SHADOW|TVF_RENDER_HALO"
default_color = "active"
font = "NORMAL"
layout_borders = "Rect(5,0,0,0)"
/>
Change the "NORMAL" to "HUGE" (<- verdana 16pt) or "LARGE_BOLD" (<- arial 14pt), depending on what you like best and which is big enough according to your game resolution.
If you are done editing save the file to
Age of Conan\Data\Gui\Customized\Views\Hud\ so it won't get replaced on the start of the patcher, OR if you are using a custom GUI just edit the file in the customized folder directly if it already exists.
Changing the DMG number font:Open
Fonts.xml in
Age of Conan\Data\Gui\Default\ and find
<Font name="FLYING_NUMBERS" face="hyborian2" size="30" weight="Normal" italic="No" antialias="Full"/>, change to whatever you like.
I'm using
<Font name="FLYING_NUMBERS" face="verdana" size="32" weight="Bold" italic="No" antialias="None"/> (1920x1200 res)
Save the file to
Age of Conan\Data\Gui\Customized\ NOTE: changes to this file require an AoC restart and
will not be detected by typing /reloadui ingame.