Author Topic: Black Ring Cathedral Boss Tactics  (Read 54053 times)

Sveta

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Black Ring Cathedral Boss Tactics
« on: February 24, 2009, 02:06:11 »
Wing1

The Gargoyle Master
Add Spawn (2 at once, three times, 60sec Timer), those adds drop some Sand which you need for a Stun Remove Spell
Slow + Stun, the stun lasts 15 mins
Respawns as a Gargoyle, which can use lots of Fear

Requirement:
* 2 Tanks, 1 Off Tank
* At least one caster who did the PreQuest, it works w/o too

Tactic:
* The Off Tank tanks the Master
* The Tanks gets the 2 spawning adds focus them down
* Everyone who gets stuned should get together so you can get them out with one spell
* Once all Adds are down you can focus the Master
* Once the Master is down he respawns as a Gargoyle, he hardly does any dmg. Just focus him down…


Yaremka
Enrage (30sec) (dont any dps while enrage and run other side)
DoT on second Aggro
PBAoE Knockback
Single Target Knockback

Requirement:
* 2 Tanks
* 3 Diffrent Healer Types, it works with 2 too but it’s a bit risky
* 8 Ppl who can click on a globe when they see “Enrage” in the enemy castbar

Tactic:
* First Tank on Yakhmar, he should get him between the two pillars on one of the sides, once he “enrages” the 4 ppl at the Globes on this side have click them simultaneous. Now the Tank have to go to the other side, and the other 4 ppl have to use the Globes once he “enrages” and again again again ...
* Second Tank always gets the DoT, the DoT does 750 – 1,1k dmg, you need a Burst Heal Rotation here. 1 Burst Heal per DoT, usually only 2 classes needs to use those, and keep the last one as backup.


Sabazios
Mass Add spawn (necros needed for Shatter)
One Hiting Snakes
Stuning Snakes
Snakes everywhere …

Requirement:
* 2 – 3 Tanks
* Mass GTAoE Classes (Demo / Necro)
* Some Luck >_>

Tactic:
* Pull him behind one of the snake Statues on both of his sides, the whole raid should be there too.
* The Casters set their GTAoE in the Opening, they have to cast their GTAoE the whole time nonstop, so all of the incoming snakes dies instantly.
* The free tanks have to get the big snakes so that those don’t kill the casters.
* If one of the snakes get through the GTAoE, Melees have to kill those instantly.
* The Boss should take enough dmg from the AoE
* The dmg of those snakes is intended, but Drauge said that he is still working on this encounter.


Wing 2

Ahazu-Zagam
Poison cloud behind me
Add Spawn (60sec)

Requirement:
* 3 Tanks, DT works as Tank too

Tactic:
* First Tank on Boss, when he gets too much poisen dmg he has to move the boss.
* The Other Two Tanks are just waiting for the Mobs to spawn, once they’re spawned the whole raid focus them down.


Incubus & Succubus
* Incubus: Root & Stun, aggro lost after those
* Succubus: Charm & Snare
* Both: Some One-Hit-Skills
* Some Add spawn

Requirement:
* Not even Tanks are needed …

Tactic:
* Well those two are simply kite able, on the right and left side are tables, you can kite them around those. Caster have simply to nuke them down and run if they got agro.
* Melees have to kill the adds.
* When they’re coming together everyone should go on max range, cuz afterwards they use their one hit abilities.


Seruha
Add Spawn
Add Spawn
Add Spawn

Requirement:
* 2 or 3 Tank

Tactic:
*Gather up right corner of enterence (healers back and then mages  , melee dps , guards)
* Max AoE dmg and shatter (necros) on all add spawn waves
* Once it’s, done Tank on Seruha and nuke her down


Chatha
Add Spawn
DoT (can be ignored)
Morph @60%
Some Invisible whole on the Ground (can be ignored)
Teleport till 60%

Requirement:
* 1 Tank

Tactic:
* Everyone keeps staying in the middle, otherwise you can fall through a whole on the ground
* Caster dmg on Boss
* Every time he teleports he spawns some adds, melees should be able to kill those
* When he hits 60% HP he morphs into a Demon and is in the middle, everyone dmg on him and that’s it

Note: Those tactics are quoted but i read and correct some parts myself , if need i will explain before start raid.

ofcourse "wipe" will happen several times , the key is dont give up and keep try  ;D
« Last Edit: February 24, 2009, 02:08:01 by Sveta »

Offline Coldsun

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Re: Black Ring Cathedral Boss Tactics
« Reply #1 on: February 24, 2009, 11:10:32 »
Nice info  :)
Ranger 80: Coldsun - In the mist his fingers move and twist

Offline Airo

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Re: Black Ring Cathedral Boss Tactics
« Reply #2 on: February 25, 2009, 02:50:33 »
Yeh, thx for that info, we really need this!
Airo - Dark Templar
Wantan - Guardian (first MT in guild-first made Ibis-retired)
Naly - Priest Of Doom (Mitra)
Cronet - Necromancer (first shatter in guild)
Eldas - Demonologist
Dartur - ToS (pvp killer)

Tsikk

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Re: Black Ring Cathedral Boss Tactics
« Reply #3 on: February 26, 2009, 18:42:27 »
Nice info.
now i know what i must to there   ::)

Tonzura

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Re: Black Ring Cathedral Boss Tactics
« Reply #4 on: April 25, 2009, 16:22:59 »
The Gargoyle Master

DPS can dig into the left most gargoyle straight after tank has goaded, kiters on the other mobs will build up enough hate.
Besides boss tank detail. you also need to assign:
*tank for 1st and 2nd mob (these 2 will help other kiters if needed)
*kiters for mobs 3 to 6
*healer(s) that keeps kiters alive.
*primary sand collector/unstunner and backup.

pets are allowed to play :-\

Make sure you find the right mob to dps down!
Change your interface settings so that Interface > Nametags > Show vicinity NPC healthbars are on

Taking the boss down step one is just a matter of hug and dps.
Once the boss goes down and changes, find a good spot to hide!

Now here comes the most important part.
The changed boss is not goadable so tanks must build hate!
This means nobody does any combos or high dps spells or aoe until told otherwise.
When he fears "DPS STOP" should be called and when tanks have regained aggro "DPS START" can be called.

/Tonzura Koite